Computer Science

Morgan McGuire: Best Paper Presentation Award

Posted March 18, 2014: Associate Professor of Computer Science Morgan McGuire and his coauthor Louis Bavoil of NVIDIA were awarded the best paper presentation award at the 2014 ACM Symposium on Interactive 3D Graphics and Games for their work on Weighted, Blended Order-Independent Transparency, published in the Journal… Continue reading »

Morgan McGuire: Improving Quality in Video Games

Posted May 29: McGuire, “Ambient Occlusion Volumes” in proceedings of ACM SIGGRAPH/Eurographics High Performance Graphics, June 2010 This new paper by Morgan McGuire describes an algorithm for generating images with proximity shadows and other ambient occlusion effects that is 4000 times faster than the current ray tracing algorithms that produce… Continue reading »

Kimberly Springer: On teaching race and new technologies

Posted May 18:  Kimberly Springer, Sterling Brown Visiting Professor in Africana Studies, encouraged student in her course, Blackness 2.0: Race & New Technologies, to use new media to produce dynamic, creative projects on race and video games.  Students situated their own experiences with video games in critical race, gender, and… Continue reading »